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Tactical Blaster Prop 3D Asset for Game Engine Use

Tactical Blaster Prop is a game ready weapon 3D model built for game development. Calibrated proportions, PBR shading layers, and clean topology make the firearm easy to place, light, and ship in studio or realtime pipelines.

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Preview can be downloaded for free. Full quality is available after registration for 1 credit.

Preview is free. Full quality requires registration and 1 credit.

Model details

  • Subcategory Ranged Weapon Props
  • Object type Ranged Weapon Prop
  • Production profile Game ready
  • Texture profile Unity Painted Metal, Polymer Like Shells, Grips, Rails, Scopes And Clearly Non Functional Blocked Details
  • Setting Ranged Prop
  • Access Free download

Description

Tactical Blaster Prop ships as a Unity-tuned 3D asset with optimized topology, separated material zones and engine-friendly UVs. The game ready build keeps proportions readable, materials editable, and the import path predictable for artists working in Blender, Maya, Cinema 4D, or 3ds Max. Materials are configured against Unity Standard and URP shaders with predictable channel packing, so the firearm imports cleanly into existing engine projects. Geometry and naming follow common realtime conventions to reduce setup time on level builds. Whether the firearm sits in a hero shot or a fast layout pass, the Tactical Blaster Prop reads as the firearm buyers expect: recognizable form, period-appropriate detailing, and clean separation between hard and soft surface groups. UVs, pivots, and material slots follow common production naming so the file slots into existing pipelines without rebuilding shaders.