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Workshop Bottle Group 3D Asset for Game Engine Use

Workshop Bottle Group is a game ready prop 3D model built for game development. Calibrated proportions, PBR shading layers, and clean topology make the dressing easy to place, light, and ship in studio or realtime pipelines.

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Preview can be downloaded for free. Full quality is available after registration for 1 credit.

Preview is free. Full quality requires registration and 1 credit.

Model details

  • Subcategory Small set dressing
  • Object type Set Dressing Prop
  • Production profile Game ready
  • Texture profile Unity Paper Like Cards, Glass, Metal, Fabric Scraps, Dust, Labels Avoided And Varied Surfaces
  • Setting Set Dressing
  • Access Free download
Market segments

Description

Workshop Bottle Group ships as a Unity-tuned 3D asset with optimized topology, separated material zones and engine-friendly UVs. The game ready build keeps proportions readable, materials editable, and the import path predictable for artists working in Blender, Maya, Cinema 4D, or 3ds Max. Materials are configured against Unity Standard and URP shaders with predictable channel packing, so the dressing imports cleanly into existing engine projects. Geometry and naming follow common realtime conventions to reduce setup time on level builds. Whether the dressing sits in a hero shot or a fast layout pass, the Workshop Bottle Group reads as the dressing buyers expect: recognizable form, period-appropriate detailing, and clean separation between hard and soft surface groups. UVs, pivots, and material slots follow common production naming so the file slots into existing pipelines without rebuilding shaders.